Lately, Natsume is maybe finest identified for its healthful farming simulator Harvest Moon, full of scrumptious strawberry cake. However that simply goes to point out how traits within the online game trade can change drastically: again in 1990, underneath a really completely different company construction, Natsume launched a really completely different type of sport: S.C.A.T.: Particular Cybernetic Assault Staff.
When you’re a paid Nintendo Swap On-line subscriber, you possibly can play S.C.A.T.: Particular Cybernetic Assault Staff proper now without spending a dime by downloading the Nintendo Leisure System app.
Maybe finest identified for its remarkably poor acronym, S.C.A.T is a whole lot of enjoyable. However in contrast to Harvest Moon, it isn’t a sport finest suited to enjoyable or planning out your subsequent crops. Moderately, it’s a blink-and-you’re-dead side-view shoot-’em-up that can give an adrenaline rush with each fast dodge and destroyed robotic.
S.C.A.T. isn’t what one would name a “plot-heavy” sport. Aliens are invading the Earth, the participant is advised, and it’s a must to destroy them. With playable characters named Arnold and Sigourney, the sport wears its Terminator and Alien influences on its sleeve. S.C.A.T. doesn’t supply the large creativity of both of these franchises—or, say, a sport that will come out 4 years later, Tremendous Metroid.
The sport’s science fiction components primarily encompass robots flying on the participant from all sides as they try to make use of their jetpack and two droids to ship off assault after assault. The playstyle right here is so frenetic, so energetic, that it dropped at thoughts a sport that comes with its fashion amongst many: 2017’s Nier: Automata. When that fashionable traditional enters its shoot-’em-up mode, one has to surprise if S.C.A.T was amongst its many influences.
Additionally instantly, the sport throws you right into a world of determining trajectories of vitality blasts and studying the rapid-fire timing of sure robots. Nobody enemy within the sport is especially difficult: small flying robots scatter slow-moving vitality blasts, turrets which are triggered into taking pictures sooner vitality beams, the occasional alien troop, stretching safety bots that can break into flying blocks.
The problem is that they’re all coming at you on the identical time, the display pushing you up, down, or ahead. Just a little like driving quick on a freeway, the participant is continually scanning the environment for incoming risks, risks that may turn into an issue in just a few seconds (an eternity in S.C.A.T), and any obstacles Arnold and Sigourney may run into.
S.C.A.T. throws the participant just a few bones, like a well being bar and the flexibility to vary weapons with power-ups. However that well being bar will seemingly be torn to shreds inside a couple of minutes, making the battle for survival an thrilling one. The facility-ups don’t transform gameplay both, as a flurry of assaults from a laser works about in addition to a blaster. The orb droids are the sport’s most useful addition, providing the prospect for just a few angled pictures of your personal.
There are locations S.C.A.T lacks as a sport—it lacks the creativity of rapid-fire video games like Wild Weapons— however it presents the pure dose of traditional NES gameplay. It requires the frenzy of a trigger-happy participant to achieve success, however going by way of ranges repeatedly works very nicely. S.C.A.T has sturdy replayability, working one’s means by way of an inconceivable stage and having it really feel barely extra potential with every undergo is a testomony to its creators at Natsume.
When issues simply begin to click on, and all of a sudden you’re passing by way of the barrage of assaults that you just couldn’t earlier than, since you’ve realized that that you must simply transfer barely extra upwards than left—it’s a traditional online game feeling, and S.C.A.T brings you there.