Evil Genius 2 is the foolish, trendy sport I hoped for

Evil Genius 2 is the silly, stylish game I was hoping for

Tycoon-style video games have loved a tiny comeback, sparked by the return of Two Level Hospital and Frontier’s work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult basic extra within the spirit of 1997’s Dungeon Keeper. You are a villain-mastermind, making an attempt to maintain meddling heroes out of your elaborately-constructed lair as you make progress on a grasp scheme.

It is a pleasant idea, and a reminder that we nonetheless want extra ‘unhealthy man’ video games, particularly farcical ones. It feels good to simply click-drag an enormous cash vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to analysis a particular laser door you need to use to guard that horde of bouillon. It feels good to waddle round a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productiveness inside my radius.

Evil Genius 2

My early-game base, with a golden Interior Sanctum in progress. (Picture credit score: Rebel)

Over the past week I had entry to a restricted pre-release construct of Evil Genius 2, our first probability to play it since we first glimpsed it at 2019’s PC Gaming Present. What I performed was primarily the tutorial, which seems to be a number of hours of guidelines duties that speak you thru each most important system and constructable room sort. It is a mandatory introduction to Evil Genius 2’s UI and sandbox construction. Although I walked away with some modest considerations about its depth and occasion selection—principally as a result of a lot of the sport’s content material was unavailable on this construct—I am offered on Evil Genius 2 as a crooked tackle the style.


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